Child & Adolescent

Building Rapport With Child Clients: Why Games and Breaks Are Still Therapy

Published June 18, 2026 by Therapy Resource Clinical Team

The relationship is the part that does the work

Decades of psychotherapy research keep landing on the same finding: the quality of the relationship between therapist and client predicts outcome about as well as the specific technique being used. The largest meta-analytic synthesis to date, pooling more than 300 studies, put the alliance-outcome correlation at roughly r = .28 in adult therapy (Flückiger, Del Re, Wampold, and Horvath, 2018). That holds across treatment models, diagnoses, and measures. Whatever else you are doing in the room, the working relationship is carrying a meaningful share of the result.

Edward Bordin gave the field a usable definition of that relationship in 1979. The alliance has three parts: an emotional bond, agreement on the goals of the work, and agreement on the tasks used to get there. A worksheet, an exposure plan, a behavior chain: none of it lands if the bond is thin or the client does not believe the task is worth doing. Rapport is the condition that makes the technique usable.

Why rapport with kids is a different problem

The alliance matters with children and teens too, though the research shows a smaller and more variable link than in adult work (Karver, De Nadai, Monahan, and Shirk, 2018; Shirk, Karver, and Brown, 2011). Part of the reason is structural. Most kids did not choose to be there. A parent, a school, or a court sent them. They often cannot name a goal, and they have no particular reason to trust a new adult who asks a lot of questions. The bond and the goal agreement that an adult client brings in the door usually have to be built from scratch with a child.

Play is how that gets built. In the play therapy tradition, the activity is the child's language and the relationship is the medium of change (Landreth, 2012). You do not have to run formal play therapy to use the principle. A game gives a guarded kid something to do with their hands and eyes while the harder thing, trusting you, happens in the background.

A short game is still therapy

Here is the reframe worth holding onto: playing a game with a child for ten or twenty minutes of a session is clinical work, not a break from it.

Young kids have short attention spans. Expecting a seven-year-old, or a dysregulated twelve-year-old, to sit and process for a full fifty minutes is a setup for a power struggle that costs you the alliance you are trying to build. Their attention and their effort are real resources, and those resources are limited. They have to be rewarded, or they dry up. A game rewards them. It says, in a language the child actually speaks, that time with you is worth showing up for.

That reward does something specific over time. It builds an environment where the child or teen listens to you and treats you with respect, because you have treated their limits with respect first. You become a person whose requests are worth following. And that standing is the engine of everything else. Long term, the alliance is what motivates a kid to try the hard skill, sit with the uncomfortable feeling, or tell you the thing they have been hiding. A child works for a person they like and trust. The game in week three is part of why the real work is possible in week nine.

None of this means the game is the whole session, every session. It means a round of Connect Four is a legitimate use of clinical time when it is buying engagement, regulating an overwhelmed nervous system, or repairing after a hard week. The skill is doing it on purpose.

Breaks, regulation, and the nervous system

A break is also a clinical move when a child is past their window. A kid who is flooded cannot learn. Pushing content into a dysregulated brain teaches the child that sessions are aversive, which is the opposite of what you want. A short game, a stretch, a breathing exercise, or a few minutes of something low-stakes lets the system settle so that the thinking part of the brain comes back online. Then you can return to the work.

This is co-regulation in practice. You are lending the child your calm and your structure until they can manage their own. The break is not lost time. It is the conditions for the next ten minutes of actual processing.

Using games on purpose in a session

A game earns its place when it serves the relationship or the regulation, and loses its place when it becomes avoidance for either of you. A few ways to keep it intentional.

Open or close with it. A quick game at the start lowers the temperature and signals safety. A game at the end repairs after hard content and sends the kid out regulated rather than raw.

Use it as the reward, named out loud. Tell the child you will do ten minutes on the worry plan, then play. Kids work for a clear, near-term payoff far better than for an abstract one.

Play it as assessment. How a child handles losing, waiting their turn, or a lucky break for you tells you about frustration tolerance, rigidity, and self-talk that no questionnaire will surface as honestly.

Keep it short and shared. The point is connection, so stay in it with them rather than letting it run the clock unsupervised.

For telehealth, this used to be hard. It is not anymore. The live games on this site, Connect Four and Battleship, are built for exactly this: you host from your screen, the child taps a link on their device, and turns sync instantly so a round fits inside the time you have. There is a full walkthrough of running interactive activities over a video session in the telehealth screen-share guide, and the games hub collects them in one place. When you want a calming activity instead of a competitive one, the paced breathing timer and the STOP skill walkthrough work the same way over a shared screen.

The bottom line

The instinct to feel guilty about just playing a game gets the clinical priorities backward. With kids, the relationship is frequently the precondition for any of the rest, and a game is one of the most efficient ways to build it. Spend the ten minutes. Reward the attention and the effort. Earn the standing that lets you ask for hard things later. That standing, built one short game at a time, is what change runs on.

References

Bordin, E. S. (1979). The generalizability of the psychoanalytic concept of the working alliance. Psychotherapy: Theory, Research and Practice, 16(3), 252-260.

Flückiger, C., Del Re, A. C., Wampold, B. E., and Horvath, A. O. (2018). The alliance in adult psychotherapy: A meta-analytic synthesis. Psychotherapy, 55(4), 316-340.

Karver, M. S., De Nadai, A. S., Monahan, M., and Shirk, S. R. (2018). Meta-analysis of the prospective relation between alliance and outcome in child and adolescent psychotherapy. Psychotherapy, 55(4), 341-355.

Shirk, S. R., Karver, M. S., and Brown, R. (2011). The alliance in child and adolescent psychotherapy. Psychotherapy, 48(1), 17-24.

Landreth, G. L. (2012). Play Therapy: The Art of the Relationship (3rd ed.). Routledge.

This article is for informational purposes only and is not a substitute for professional mental health care. If you are in crisis, contact 988 Suicide & Crisis Lifeline or call 911.